NON ARCHITECTURE | remote sensing | data SIMULATION | RESEARCH | 2016
Necro-‘ from Greek nekros, a corpse — here in the form of a mathematical object. It is a line of text, arithmetic numbers representing X, Y, Z coordinates, in a LiDAR retrieved archive of a catastrophic territory, now confined to a digital spore, that is a voxel, a three-dimensional pixel. The spore in this regard is the aesthetic shell while it carries the corpse, that is the datum. I thus define the computational output of a singular-datum retrieved through LiDAR as a necro-spore — a discrete architectural entity that operates through ‘necrophagy,' i.e. feeds on a corpse or carrion. It is a discrete computational object, that is engineered from a signal’s numeric cryogenic envelopment, achieved through the algebraic translation of LiDAR’s retrieved numbers and is subsequently ray-traced into a blob-like object or in the words of Reza Negarestani, a ‘blobject’.
It operates on speculative materialism, as it tries to a survival economy by confining to an aesthetic territory, devoid of contamination of an anthropomorphic thought. It is algorithmically synthesised through an openness, where its parameters are subverted and collapsed, i.e. the Cartesian channels are plotted in three- dimensional space while the scalar channels deform its morphogenetic qualities. It is thus brought to this plateau of architectural communication, where it is extracting the necro, the corpse in the form of information, that information that informs us the mortification process of the wreckage caused by the savagery of the storm.