HARVEST

nON-ARCHITECTURE } DATA SIMULATION | THEORY FICTION | VR | 2016


The project re-animates the architecture of mass graves, where cadavers are being exhumed and deposited in a different configuration, personifying the spectre of a hybrid living entity, stretching from that of carnal flesh to a bio-architectural composite. The inanimate defines architecture as we currently know, in contrast here it performs the morphological variations of a bio-cultured flesh as it bio-animates a perceptivity of an architectural tissue in the form of a burial site. An assemblage that is sustained alive, coerced to grow, stretch, revolve, rotate and morph into a tumorous verticle growth. Not representational, but a carnal verticality and visceral horizontality where the flesh that has a formless and even scatological dimension, activates an emergence of an internal and infernal pathological throb or as we call it ‘pulse’, the pulsating burial site, regressing to become entropic. 

The project simulates human figures on different LiDAR scanned trees and structures.