NON-ARCHITECTURE | architecture ANIMATION | 2016

On the 28th of January 2005, a time-based improvised explosive device detonated, pulverising 28 soldiers of the 3rd Regiment Baloch in Cantt, Waziristan, in the North West of Pakistan. Standing 16 meters away, I ingested the samples of vaporised human bodies and architectural remains carried by the dust particles, an auto-induced act of necro-cannibalism.

This project designs the psychological space of a catastrophic event as a spatiotemporal regime, while it draws an animated autopsy of the catastrophic blind-spot of the traumatic event. It struggles to catalyse the vitality and mechanisms of thought using aesthetic architectural navigation, that steers it towards the torturous economy of dissipation and annihilation. During a catastrophic event, a body is catapult via the tremendous energy to bind its organicity with the inorganicity of the architecture surrounding it, where the inertia of the bomb and the death-drive returns the victim to its base matter. 


I have sought to explore how the animation serves to highlight the medial transformation of temporality and the xeno-affect that takes place within a traumatic moment—and how it establishes an alternative configuration of perception and agency, perhaps unprecedented in the cinematic age. It indexes the basis of our phenomenological blindness to computational temporality, which operates at scales and velocities beneath or beyond the temporal frames of conscious human experience. As it allows to experience an otherwise unprecedented level of control over space via the manipulation of time, with the result that an algorithmically generated alien passage of time paradoxically becomes a haptically experientiable duration.